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//! Interfaces for extending the [`Spirit`] and [`Builder`] with callbacks. //! //! Both the [`Spirit`] and [`Builder`] types allow registering callbacks. The [`Extensible`] trait //! describes the interface for registering them. //! //! Furthermore, [`Extensible`] is also implemented for `Result`s containing them. This allows //! chaining the building without manually handling the errors. The error then can be handled by //! [`Builder::run`][crate::Builder::run] and logged, without making a distinction if it comes from //! the setup or application run. //! //! Some libraries might want to provide bits of functionality that need to register several //! different callbacks at once to work properly. This is described by the [`Extension`] trait. //! //! In addition, the module contains few useful extensions that may be plugged in. //! //! [`Spirit`]: crate::Spirit //! [`Builder`]: crate::Builder //! [`Extension`]: crate::extension::Extension use std::any::Any; use std::fmt::Display; use std::sync::Arc; use log::warn; use crate::bodies::{HookWrapper, InnerBody}; use crate::validation::Action; use crate::{AnyError, Spirit}; /// An internal trait to make working uniformly with the [`Builder`] and `Result<Builder, Error>` /// possible. /// /// You should not need to interact with the trait directly. /// /// The idea is that both the [`Builder`] and the `Result<Builder, Error>` can be turned into /// `Result<Builder, Error>`. /// /// [`Builder`]: crate::Builder pub trait IntoResult<T>: Sized { /// Turns self into the result. fn into_result(self) -> Result<T, AnyError>; } impl<T> IntoResult<T> for Result<T, AnyError> { fn into_result(self) -> Result<T, AnyError> { self } } impl<T> IntoResult<T> for T { fn into_result(self) -> Result<T, AnyError> { Ok(self) } } /// Selection of the way the background thread is handled at the end of the [`run`] method. /// /// Note that this is a non-exhaustive enum. More variants may be added without considering it a /// breaking change. /// /// [`run`]: crate::app::App::run #[derive(Copy, Clone, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)] #[non_exhaustive] pub enum Autojoin { /// Terminate the application and join the background thread. TerminateAndJoin, /// Only join the background thread. /// /// It is up to the caller to ensure the background thread will actually terminate, so the /// program doesn't deadlock. Join, /// Leave the background thread running and proceed. /// /// It is up to the caller to either join the thread manually or to make sure not doing proper /// shutdown is OK. In particular, if the thread is left running on application termination, /// the [guards](trait.Extension.html#fn.keep_guard) need not to be dropped. Abandon, } /// An interface allowing to extend something with callbacks. /// /// This describes the interface to registering various callbacks. This unifies the interaction /// with [`Builder`] and [`Spirit`], so there's little difference between registering a callback /// when setting things up and when everything is already running (but see notes at various /// methods, sometimes there are subtle differences ‒ specifically, it is not possible to do some /// things when the application already started). /// /// In addition, this is also implemented on `Result<Extensible, AnyError>`. This allows the caller /// to postpone all error handling for later or even leave it up to the /// [`Builder::run`][crate::SpiritBuilder::run`] to handle them. /// /// # Deadlocks /// /// In general, it is not possible to register callbacks from within callbacks. Internally, the /// structures holding them are protected by a mutex which needs to be locked both when /// manipulating and running them. Such attempt to register a callback from within a callback will /// lead to a deadlock (this restriction might be lifted in the future). /// /// # Examples /// /// ```rust /// use spirit::{Empty, Spirit}; /// use spirit::prelude::*; /// /// // This creates a Builder /// Spirit::<Empty, Empty>::new() /// // This returns Result<Builder, AnyError>. But we don't handle the error here, it propagates /// // further in the call chain. /// .run_before(|_spirit| Ok(())) /// // This run_before is on the Result<Builder, AnyError>. If the first one returned an error, /// // nothing would happen and the error would thread on. So, this works like implicit .and_then, /// // but without the inconvenience. /// // /// // (This also returns Result<Builder, AnyError>, not Result<Result<Builder, AnyError>, /// // AnyError>). .run_before(|_spirit| Ok(())) /// // /// // This .run can handle both the errors from above and from inside, logging them and /// // terminating if they happen. /// .run(|spirit| { /// // And this callback is registered onto the Spirit. Here, the run_before is started /// // right away. /// // /// // Here it is more convenient to just propagate the error, because the .run will handle /// // it. /// spirit.run_before(|_spirit| Ok(()))?; /// /// Ok(()) /// }); /// ``` /// /// [`Builder`]: crate::Builder /// [`Spirit`]: crate::Spirit pub trait Extensible: Sized { /// The command line options structure tied to this instance. /// /// A lot of the callbacks take command line structure as specified by the caller. This makes /// the type available for users of the trait. type Opts; /// The configuration structure. /// /// Similar to [`Opts`][Extensible::Opts], this makes the type used to load configuration /// available to the users of the trait. type Config; /// The Ok variant used when returning a result. /// /// Part of the trick to treat both `Extensible` and `Result<Extensible, AnyError>` in an /// uniform way. This specifies what the OK variant of a result is ‒ it is either the Ok /// variant of `Self` if we are `Result`, or `Self` if we are the `Extensible` proper. type Ok; /// Has the application already started? /// /// This makes it possible to distinguish between the [`Builder`][crate::Builder] and /// [`Spirit`][crate::Spirit] in generic extension code. /// /// In general, this should not be needed as most of the method act in a sane way relevant to /// the given type, but some special handling may be still needed. const STARTED: bool; /// A callback that is run after the building started and the command line is parsed, but even /// before the first configuration is loaded. The configuration provided is either the one /// provided to the builder, or a default one when called on the builder, but current /// configuration when run on [`Spirit`]. /// /// This is run right away if called on [`Spirit`], unless it is already terminated. In such /// case, the callback is dropped. /// /// [`Spirit`]: crate::Spirit fn before_config<F>(self, cback: F) -> Result<Self::Ok, AnyError> where F: FnOnce(&Self::Config, &Self::Opts) -> Result<(), AnyError> + Send + 'static; /// Adds another config validator to the chain. /// /// The validators are there to check and possibly refuse a newly loaded configuration. /// /// The callback is passed three parameters: /// /// * The old configuration. /// * The new configuration. /// * The command line options. /// /// The new configuration is handled in this order: /// /// * First, [config mutators][Extensible::config_mutator] are called (in order of their /// registration). /// * Then all the config validators are called, in order of their registration. If any of them /// fails, the configuration is refused and failure actions returned by the successful /// validators are run. /// * If successful, the success actions returned by validators are run. /// * New configuration is stored. /// * Config hooks are called, in order of registration. /// /// # The actions /// /// Sometimes, the only way to validate a piece of config is to try it out ‒ like when you want /// to open a listening socket, you don't know if the port is free. But you can't activate and /// apply just yet, because something further down the configuration might still fail. /// /// So, you open the socket (or create an error result) and store it into the success action to /// apply it later on. If something fails, the action is dropped and the socket closed. /// /// The failure action lets you roll back (if it isn't done by simply dropping the thing). /// /// If the validation and application steps can be separated (you can check if something is OK /// by just „looking“ at it ‒ like with a regular expression and using it can't fail), you /// don't have to use them, just use verification and [`on_config`](#method.on_config) /// separately. /// /// If called on the already started [`Spirit`][crate::Spirit], it is run right away. If it is /// called on terminated one, it is dropped. /// /// # Examples /// /// TODO fn config_validator<F>(self, f: F) -> Result<Self::Ok, AnyError> where F: FnMut(&Arc<Self::Config>, &Arc<Self::Config>, &Self::Opts) -> Result<Action, AnyError> + Send + 'static; /// Adds a callback able to mutate the configuration while being loaded. /// /// Config mutators are run (in order of their registration) before [config /// validators](#method.config_validator) and allow the callback to modify the configuration. /// Note that by the time it is called it is not yet determined if this configuration is /// valid. A config mutator should not use the configuration in any way, only tweak it (and /// possibly warn about having done so), but the tweaked configuration should be used by /// something else down the line. /// /// If run on an already started [`Spirit`][crate::Spirit], this only registers the callback /// but doesn't call it. If run on terminated one, it is dropped. fn config_mutator<F>(self, f: F) -> Self where F: FnMut(&mut Self::Config) + Send + 'static; /// Adds a callback for notification about new configurations. /// /// The callback is called once a new configuration is loaded and successfully validated, so it /// can be directly used. /// /// It is run right away on a started [`Spirit`][crate::Spirit], but it is dropped if it was /// already terminated. fn on_config<F>(self, hook: F) -> Self where F: FnMut(&Self::Opts, &Arc<Self::Config>) + Send + 'static; /// Adds a callback for reacting to a signal. /// /// The [`Spirit`][crate::Spirit] reacts to some signals itself, in its own service /// thread. However, it is also possible to hook into any signals directly (well, any except /// the ones that are [off limits][signal_hook::FORBIDDEN]). /// /// These are not run inside the real signal handler, but are delayed and run in the service /// thread. Therefore, restrictions about async-signal-safety don't apply to the hook. /// /// It is dropped if called on already terminated spirit. /// /// # Panics /// /// This may panic in case the application runs without the background signal thread. See /// [`SpiritBuilder::build`][crate::SpiritBuilder::build]. /// /// TODO: Threads, deadlocks fn on_signal<F>(self, signal: libc::c_int, hook: F) -> Result<Self::Ok, AnyError> where F: FnMut() + Send + 'static; /// Adds a callback executed once the [`Spirit`] decides to terminate. /// /// This is called either when someone calls [`terminate`](struct.Spirit.html#method.terminate) /// or when a termination signal is received. /// /// Note that there are ways the application may terminate without calling these hooks ‒ for /// example terminating the main thread, or aborting. /// /// If called on already started and *terminated* [`Spirit`], it is run right away. /// /// [`Spirit`]: crate::Spirit. fn on_terminate<F>(self, hook: F) -> Self where F: FnOnce() + Send + 'static; /// Add a closure run before the main body. /// /// The [`run`][crate::SpiritBuilder::run] will first execute all closures submitted through /// this method before running the real body. They are run in the order of registration. /// /// The purpose of this is mostly integration with extensions ‒ they often need some last minute /// preparation. /// /// In case of using only [`build`][crate::SpiritBuilder::build], the bodies are composed into /// one object and returned as part of the [`App`][crate::app::App]. /// /// If called on an already started [`Spirit`][crate::Spirit], it is run immediately and any /// error returned from it is propagated. /// /// If submitted to the [`Builder`][crate::Builder], the first body to fail terminates the /// processing and further bodies (including the main one) are skipped. /// /// # Examples /// /// ``` /// # use spirit::{Empty, Spirit}; /// # use spirit::prelude::*; /// Spirit::<Empty, Empty>::new() /// .run_before(|_spirit| { /// println!("Run first"); /// Ok(()) /// }).run(|_spirit| { /// println!("Run second"); /// Ok(()) /// }); /// ``` fn run_before<B>(self, body: B) -> Result<Self::Ok, AnyError> where B: FnOnce(&Arc<Spirit<Self::Opts, Self::Config>>) -> Result<(), AnyError> + Send + 'static; /// Wrap the body run by the [`run`][crate::SpiritBuilder::run] into this closure. /// /// It is expected the wrapper executes the inner body as part of itself and propagates any /// returned error. /// /// In case of multiple wrappers, the ones submitted later on are placed inside the sooner /// ones ‒ the first one is the outermost. /// /// In case of using only [`build`][crate::SpiritBuilder::build], all the wrappers composed /// together are returned as part of the result. /// /// # Panics /// /// If called on the already started [`crate::Spirit`], this panics. It is part of the /// interface to make it possible to write extensions that register a body wrapper as part of /// an singleton, but assume the singleton would be plugged in by the time it is already /// started. /// /// # Examples /// /// ```rust /// # use spirit::{Empty, Spirit}; /// # use spirit::prelude::*; /// Spirit::<Empty, Empty>::new() /// .run_around(|_spirit, inner| { /// println!("Run first"); /// inner()?; /// println!("Run third"); /// Ok(()) /// }).run(|_spirit| { /// println!("Run second"); /// Ok(()) /// }); /// ``` fn run_around<W>(self, wrapper: W) -> Result<Self::Ok, AnyError> where W: FnOnce(&Arc<Spirit<Self::Opts, Self::Config>>, InnerBody) -> Result<(), AnyError> + Send + 'static; /// Wrap the hooks inside the provided closure. /// /// This is in a sense similar to the principle of [`run_around`][Extensible::run_around], but /// for all the hooks that are plugged into the spirit and run in the spirit thread. The other /// difference is, these may be run multiple times (eg. there may be multiple enters and leaves /// of the wrappers). /// /// * This is run during the initial configuration load from [`build`][crate::Builder::build]. /// * This is run during configuration reloading and signal handling from the background /// thread. /// * If a new one is added to an already configured and running spirit, it'll become effective /// during the next event handled by the background thread. /// * This is *not* run as part of the/around the usual [`run`][crate::Builder::run] (it is run /// as part of the initial configuration loading, but not around the actual application body; /// that one has its own [`run_around`][Extensible::run_around]). /// * This is *not* run as part of user-invoked methods such as /// [`config_reload`][crate::Spirit::config_reload]. /// /// This is meant to set up global/thread local context for the hooks in a similar way as /// [`run_around`][Extensible::run_around] is for the application itself. It is expected /// similar setup will go into both in case the context is needed not only for the application, /// but for the callbacks/hooks/pipelines. /// /// Same as with [`run_around`][Extensible::run_around], later submitted wrappers are inserted /// inside the older ones. /// /// # Expected functionality /// /// * The wrapper is a function/closure of the form `FnMut(Box<dyn FnOnce() + '_>)`. /// That is, it is passed an inner closure without parameters or return value. The lifetime /// of the inner closure may be arbitrarily short (it's impossible to store it for later). /// * The wrapper must call the inner closure. Failing to call it will lead to panics during /// runtime. /// * The wrapper must be prepared to survive a panic from the inner body. It may be called /// again even after such panic happened. /// /// # Warning /// /// * Calling this from within a callback might cause a deadlock. /// * These are *not* dropped at [`terminate`][crate::Spirit::terminate], like most other /// callbacks. fn around_hooks<W>(self, wrapper: W) -> Self where W: HookWrapper; /// Apply an [`Extension`]. /// /// An extension is allowed to register arbitrary amount of callbacks. fn with<E>(self, ext: E) -> Result<Self::Ok, AnyError> where E: Extension<Self::Ok>; /// Check if this is the first call with the given type. /// /// Some helpers share common part. This common part makes sense to register just once, so this /// can be used to check that. The first call with given type returns `true`, any future ones /// with the same type return `false`. /// /// The method has no direct effect on the future spirit constructed from the builder and /// works only as a note for future helpers that want to manipulate the builder. /// /// A higher-level interface is the [`with_singleton`](#method.with_singleton) method. /// /// Singletons registered into a [`Builder`][crate::Builder] are then inherited into the /// [`Spirit`][crate::Spirit], therefore they can be registered once during the whole lifetime. /// /// # Examples /// /// ```rust /// use spirit::{Empty, Spirit}; /// use spirit::prelude::*; /// /// let mut builder = Spirit::<Empty, Empty>::new(); /// /// struct X; /// struct Y; /// /// assert!(builder.singleton::<X>()); /// assert!(!builder.singleton::<X>()); /// assert!(builder.singleton::<Y>()); /// ``` fn singleton<T: 'static>(&mut self) -> bool; /// Applies the first [`Extension`] of the same type. /// /// This applies the passed extension, but only if an extension with the type same hasn't yet /// been applied (or the [`singleton`](#method.singleton) called manually). /// /// Note that different instances of the same type of an extension can act differently, but are /// still considered the same type. This means the first instance wins. This is considered a /// feature ‒ many other extensions need some environment to run in (like `tokio` runtime). The /// extensions try to apply a default configuration, but the user can apply a specific /// configuration first. fn with_singleton<T>(self, singleton: T) -> Result<Self::Ok, AnyError> where T: Extension<Self::Ok> + 'static; /// Keeps a guard object until destruction. /// /// Sometimes, some things (like, a logger that needs flushing, metrics collector handle) need /// a guard that is destroyed at the end of application lifetime. However, the [`run`] body /// may terminate sooner than the application, therefore destroying the guards too soon. /// /// By passing the ownership to [`Spirit`], the guard is destroyed together with the [`Spirit`] /// itself. /// /// Note that you may need to [wait for the background thread] or [autojoin /// it][Extensible::autojoin_bg_thread]. /// /// The guards can be only added (there's no way to remove or overwrite them later on). /// /// [`run`]: crate::SpiritBuilder::run /// [`Spirit`]: crate::Spirit /// [wait for the background thread]: crate::Spirit::join_bg_thread fn keep_guard<G: Any + Send>(self, guard: G) -> Self; /// Specifies if and when the background thread should be joined automatically. /// /// The default is to terminate and autojoin at the end of the [`run`] method. /// /// [`run`]: crate::SpiritBuilder::run fn autojoin_bg_thread(self, autojoin: Autojoin) -> Self; } impl<C> Extensible for Result<C, AnyError> where C: Extensible<Ok = C>, { type Opts = C::Opts; type Config = C::Config; type Ok = C; const STARTED: bool = C::STARTED; fn before_config<F>(self, cback: F) -> Result<<Self as Extensible>::Ok, AnyError> where F: FnOnce(&Self::Config, &Self::Opts) -> Result<(), AnyError> + Send + 'static, { self.and_then(|c| c.before_config(cback)) } fn config_mutator<F>(self, f: F) -> Self where F: FnMut(&mut Self::Config) + Send + 'static, { self.map(|c| c.config_mutator(f)) } fn config_validator<F>(self, f: F) -> Result<<Self as Extensible>::Ok, AnyError> where F: FnMut(&Arc<Self::Config>, &Arc<Self::Config>, &Self::Opts) -> Result<Action, AnyError> + Send + 'static, { self.and_then(|c| c.config_validator(f)) } fn on_config<F>(self, hook: F) -> Self where F: FnMut(&Self::Opts, &Arc<Self::Config>) + Send + 'static, { self.map(|c| c.on_config(hook)) } fn on_signal<F>( self, signal: libc::c_int, hook: F, ) -> Result<<Self as Extensible>::Ok, AnyError> where F: FnMut() + Send + 'static, { self.and_then(|c| c.on_signal(signal, hook)) } fn on_terminate<F>(self, hook: F) -> Self where F: FnOnce() + Send + 'static, { self.map(|c| c.on_terminate(hook)) } fn run_before<B>(self, body: B) -> Result<<Self as Extensible>::Ok, AnyError> where B: FnOnce(&Arc<Spirit<Self::Opts, Self::Config>>) -> Result<(), AnyError> + Send + 'static, { self.and_then(|c| c.run_before(body)) } fn run_around<W>(self, wrapper: W) -> Result<<Self as Extensible>::Ok, AnyError> where W: FnOnce(&Arc<Spirit<Self::Opts, Self::Config>>, InnerBody) -> Result<(), AnyError> + Send + 'static, { self.and_then(|c| c.run_around(wrapper)) } fn around_hooks<W>(self, wrapper: W) -> Self where W: HookWrapper, { self.map(|c| c.around_hooks(wrapper)) } fn with<E>(self, ext: E) -> Result<<Self as Extensible>::Ok, AnyError> where E: Extension<<Self as Extensible>::Ok>, { self.and_then(|c| c.with(ext)) } fn singleton<T: 'static>(&mut self) -> bool { // If we are errored out, this doesn't really matter, but usually false means less work to // do. self.as_mut() .map(Extensible::singleton::<T>) .unwrap_or_default() } fn with_singleton<T>(self, singleton: T) -> Result<<Self as Extensible>::Ok, AnyError> where T: Extension<<Self as Extensible>::Ok> + 'static, { self.and_then(|c| c.with_singleton(singleton)) } fn keep_guard<G: Any + Send>(self, guard: G) -> Self { self.map(|s| s.keep_guard(guard)) } fn autojoin_bg_thread(self, autojoin: Autojoin) -> Self { self.map(|me| me.autojoin_bg_thread(autojoin)) } } /// The basic extension trait. /// /// It allows being plugged into a [`Builder`][crate::Builder] or [`Spirit`][crate::Spirit] and /// modifying it in an arbitrary way. /// /// It is more common to apply the helper by the /// [`with`][Extensible::with] or [`with_singleton`][Extensible::with_singleton] method than /// directly. /// /// There's an implementation of `Extension` for `FnOnce(Extensible) -> Result<Extensible, AnyError>`, /// so extensions can be either custom types or just closures (which are often more convenient than /// defining an empty type and the implementation). /// /// It is better to define the extension in a generic way (eg. accepting any type that is /// [`Extensible`]) instead of eg. a [`Builder`][crate::Builder] directly. Note that sometimes it /// is needed to restrict the acceptable [`Extensible`]s to the base ones, with `Ok = E`, like in /// the example below. They'll still be possible to apply to `Result`s. /// /// # Examples /// /// ```rust /// use spirit::{AnyError ,Empty, Spirit}; /// use spirit::extension::{Extension, Extensible}; /// use spirit::prelude::*; /// /// struct CfgPrint; /// /// impl<E: Extensible<Ok = E>> Extension<E> for CfgPrint { /// fn apply(self, ext: E) -> Result<E, AnyError> { /// Ok(ext.on_config(|_opts, _config| println!("Config changed"))) /// } /// } /// /// Spirit::<Empty, Empty>::new() /// .with(CfgPrint) /// .run(|_spirit| { /// println!("Running..."); /// Ok(()) /// }) /// ``` /// /// ```rust /// use spirit::{Empty, Extensible, Spirit}; /// use spirit::prelude::*; /// /// fn cfg_print<E: Extensible<Ok = E>>(ext: E) -> E { /// ext.on_config(|_opts, _config| println!("Config changed")) /// } /// /// Spirit::<Empty, Empty>::new() /// .with(cfg_print) /// .run(|_spirit| { /// println!("Running..."); /// Ok(()) /// }) /// ``` pub trait Extension<B> { /// Perform the transformation on the given extensible. /// /// And yes, it is possible to do multiple primitive transformations inside one extension (this /// is what makes extensions useful for 3rd party crates, they can integrate with just one call /// of [`with`][Extensible::with]). fn apply(self, builder: B) -> Result<B, AnyError>; } impl<B, F, R> Extension<B> for F where F: FnOnce(B) -> R, R: IntoResult<B>, { fn apply(self, builder: B) -> Result<B, AnyError> { self(builder).into_result() } } /// An extension for one-time initial configuration. /// /// Sometimes, some configuration values can't be reasonably updated at runtime (libraries don't /// support reconfiguration, there's no time to implement that, ...). This callback tries to /// improve the situation around these configurations. /// /// The `extractor` extracts a fragment of configuration every time a configuration is loaded. The /// first time this happens, `init` is called with this extracted configuration. Upon any future /// configuration reloads, a warning is issued (with the given `name`) if the configuration /// contains a different value than the one it was originally initialized (and is silent if it is /// the same). /// /// # See also /// /// * [`immutable_cfg`] /// /// # Examples /// /// ``` /// use serde::Deserialize; /// use spirit::{Empty, Spirit}; /// use spirit::prelude::*; /// use spirit::extension; /// /// #[derive(Clone, Debug, Default, Deserialize)] /// struct Cfg { /// #[serde(default)] /// msg: String, /// } /// /// impl Cfg { /// fn msg(&self) -> &String { /// &self.msg /// } /// } /// /// fn print_msg(msg: &String) { /// println!("{}", msg); /// } /// /// fn main() { /// Spirit::<Empty, Cfg>::new() /// // The first version of `msg` is printed at the initial configuration load. If however /// // the configuration changes into some other message, a warning is printed (because /// // there's no way to modify the already printed message /// .with(extension::immutable_cfg_init(Cfg::msg, print_msg, "message")) /// .run(|_| Ok(())); /// } /// ``` pub fn immutable_cfg_init<Ext, R, E, F, N>(extractor: E, init: F, name: N) -> impl Extension<Ext> where Ext: Extensible, E: for<'a> Fn(&'a Ext::Config) -> &R + Send + 'static, F: FnOnce(&R) + Send + 'static, R: Clone + PartialEq + Send + 'static, N: Display + Send + 'static, { let mut first = None; let mut init = Some(init); let on_cfg = move |_o: &Ext::Opts, c: &Arc<Ext::Config>| { let extracted = extractor(&c); if first.is_none() { first = Some(extracted.clone()); (init.take().expect("Init called multiple times"))(extracted); } else if first.as_ref() != Some(extracted) { warn!("Configuration {} can't be changed at runtime", name); } }; |ext: Ext| ext.on_config(on_cfg) } /// An extension to warn about changes to configuration that can't be updated at runtime. /// /// This is similar to [`immutable_cfg_init`] except that there's no callback called at the first /// load. /// /// # Examples /// /// ``` /// use serde::Deserialize; /// use spirit::{Empty, Spirit}; /// use spirit::prelude::*; /// use spirit::extension; /// /// #[derive(Clone, Debug, Default, Deserialize)] /// struct Cfg { /// #[serde(default)] /// msg: String, /// } /// /// impl Cfg { /// fn msg(&self) -> &String { /// &self.msg /// } /// } /// /// fn main() { /// Spirit::<Empty, Cfg>::new() /// // This prints a warning if the message is ever changed during runtime ‒ we can't take /// // it back and change it after it got printed in the body. /// .with(extension::immutable_cfg(Cfg::msg, "message")) /// .run(|spirit| { /// println!("{}", spirit.config().msg); /// Ok(()) /// }); /// } /// ``` pub fn immutable_cfg<Ext, R, E, N>(extractor: E, name: N) -> impl Extension<Ext> where Ext: Extensible, E: for<'a> Fn(&'a Ext::Config) -> &R + Send + 'static, R: Clone + PartialEq + Send + 'static, N: Display + Send + 'static, { immutable_cfg_init(extractor, |_| (), name) }